Dragon Ball Rage LUA Script

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Lua can be defined as the lightweight, multi-paradigm programming language. This one is primarily for embedded use in applications. Lua is like the cross platform, since the interpreter is written in ANSI C, and own relatively simple C API.

Usually, Lua is providing the small set of general features that can be extended to fit different problem types. This one does not contain the explicit support for inheritance, but allows it to be implemented with metatables. Similarly, it lets the programmers to implement namespaces. Classes, and the other related stuffs using the single table implementation like first class functions. They allow the employment of many techniques from functional programming, and full lexical scoping that allows the fine grained information hiding to enforce the principle of least privilege.

For those who love a game called Dragon Ball Rage and are looking for Dragon Ball Rage Lua script, you can look for the one on a site called Pastebin. There is the Search bar that you can use. Please type “Roblox Dragon Ball Rage Lua” and you will be able to see the result upon hitting the Enter button. The Dragon Ball Rage Lua script as taken from Pastebin is:

— Created By Henryhulk

local dragonballrage = Instance.new(“ScreenGui”)

local gui = Instance.new(“Frame”)

local name = Instance.new(“TextLabel”)

local auto = Instance.new(“TextButton”)

local credits = Instance.new(“TextLabel”)

— Dragon ball rage script enjoy!

dragonballrage.Name = “dragonballrage”

dragonballrage.Parent = game.CoreGui

gui.Name = “gui”

gui.Parent = dragonballrage

gui.Active = true

gui.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)

gui.BorderColor3 = Color3.new(0.639216, 0.639216, 0.639216)

gui.BorderSizePixel = 6

gui.Draggable = true

gui.Position = UDim2.new(0.846450627, 0, 0.726283073, 0)

gui.Size = UDim2.new(0, 167, 0, 163)

name.Name = “name”

name.Parent = gui

name.BackgroundColor3 = Color3.new(0.494118, 1, 0.596078)

name.Position = UDim2.new(0, 0, 0.00613496918, 0)

name.Size = UDim2.new(0, 167, 0, 28)

name.Font = Enum.Font.SourceSans

name.Text = “D R A G O N B A L L R A G E”

name.TextSize = 14

auto.Name = “auto”

auto.Parent = gui

auto.BackgroundColor3 = Color3.new(0.529412, 1, 1)

auto.Position = UDim2.new(0.240234911, 0, 0.395705491, 0)

auto.Size = UDim2.new(0, 87, 0, 42)

auto.Font = Enum.Font.SourceSans

auto.Text = “AutoAfk Trainer”

auto.TextSize = 14

local plr = game:GetService(“Players”).LocalPlayer

while true do



game.ReplicatedStorage.Remotes.Training.Blast:InvokeServer({Energy = {Value = 999999999999}}, game.Players.LocalPlayer.Stats,game.Players.LocalPlayer.Character.HumanoidRootPart, game.Players.LocalPlayer.Character.RightHand, game.Players.LocalPlayer.Character)



game.ReplicatedStorage.Remotes.Training.Combat:InvokeServer(game.Players.LocalPlayer.Stats, {Humanoid =game.Players.LocalPlayer.Character.Humanoid})


The Lua script of Dragon Ball Rage is actually quite long. The one mentioned above is like half of it. If you want to know about the full one, do not hesitate to visit the official website of Pastebin. The method how to look for Dragon Ball Rage LUA script has been explain on the previous paragraph, so you can just follow the steps without missing a single thing. If you find some difficulties, you can just ask the other who knows this kind of thing. One of the examples is to ask the community of Dragon Ball Rage. By joining this kind of community, you can ask the members of the community when it comes to all the things related to Dragon Ball Rage.

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